File Name: iron claw horn and ivory .zip
This probably comes from my beginnings as a story gamer - it was expected that you would have some sort of character development over the course of our month campaigns. But there's more than just updating character traits. I like the idea that the appearance of a character changes drastically over the course of their adventures.
This probably comes from my beginnings as a story gamer - it was expected that you would have some sort of character development over the course of our month campaigns.
But there's more than just updating character traits. I like the idea that the appearance of a character changes drastically over the course of their adventures. For magic users, it's fairly obvious. Wizards get zanier, warlocks get corrupted, druids get more plant- or animal-esque, and clerics become more eminently divine. But I think martial characters should change as well, aside from just getting more scars and injuries. I love the idea of a character who picks the useful bits from the bodies of his fallen foes.
Maybe they have a shield crafted from a Bulette shell and a sword that is an Ankheg leg after their fight with the Cult of Elemental Earth. Maybe a cleric gives up their holy symbol when they get the chance to use angel feathers as their magic focus instead. If a creature dies naturally or its body was found hours or days after death, it is up to the DM what items remain. Some items may have been already stolen, not remain on the creature after death, or have rotted beyond use. If the players were fighting the creature and killed it in combat, they must make the appropriate check in order to claim the loot.
This represents the type of knowledge required to successfully identify the valuable loot on the body. This represents the PCs ability to gather the items without harming them or hurting themselves.
It might be difficult to harvest a demon heart when their blood is like acid and you just stabbed the fell beast a dozen times.
Some items are not usable until they have been crafted into a usable form. The following terms are used throughout the list:. The crafter must be proficient in the listed tools. NPCs may charge gold for their services. Carefully Crafted. The crafter must be proficient in the listed tools or be a wizard studying the listed school of magic.
Must be created by a PC or NPC who has dedicated themselves to the use of a particular tool or school of magic. For Wizard PCs, this means at least level This is unlikely to be a PC, meaning they may have to carry the loot into a city to get it crafted. The crafter must spend a number of hours equal to times the creature's CR using the listed tools to create the new object.
Certain items require Alchemist's Supplies to craft. If the item has a beneficial effect OR if the item is from a plant creature, it can also be crafted with proficiency in a Herbalism Kit. If the item has a malignant effect, it can also be crafted with proficiency in a Poisoner's Kit. You will need to spend gold to repair it, equal to half the cost of a brand-new version of the item. Any item described as a vial must be collected using a flask, vial, bottle, waterskin, or other liquid container.
If a container is used to collect multiple different types of liquids, refer to the "Mixing Potions" table DMG pg. Treasure Hoard. In Lair. These items only appear if the creature is in its lair when it is fought, and the PCs have the time to search the lair after the fight. Depending on the type of lair, the DM may call for additional checks to find this treasure.
This transformation takes 1d10 rounds, begins at the last strike of midnight, and cannot be stopped except with a Wish spell. If the heart is destroyed, the Death Knight will regrow from another item looted from it. Loot crafted into another item is exempt. Loot worn by a character will regrow without harming the character.
At the time of transformation, any non-cursed loot loses all magical properties. If all items are destroyed, the Death Knight will be reborn at the site of its original death. The Balor destroys its weapons when it dies, even if they are not nearby. They are each replaced by the following item:. Note: The creature loses any loot related to its weapons, and any loot that would confer a special sense or language associated with the creature. This document was lovingly created using GM Binder.
If you would like to support the GM Binder developers, consider joining our Patreon community. Table Of Contents Introduction. Developed over at Medieval Melodies. As for creating the items themselves, I have a few goals while writing the items: Number of items found on a creature should approximately equal CR. Make tool proficiencies more useful. Some items can't be used until they are crafted into a workable item by someone trained with the proper equipment.
Make basic balance considerations - lower CR creatures should give items about equivalent to adventuring gear PHB pg. Basic Rules If a creature dies naturally or its body was found hours or days after death, it is up to the DM what items remain. Beasts, Dragons, and Plants also provide a certain amount of rations:. Solar 21 Celestial religion 1 Holy Greatsword. Acts as a magical greatsword that deals an additional 27 6d8 radiant damage upon a hit. If wielded by a creature with a different alignment than the angel's creator, on a critical failure the weapon fuses to their body, triggering a horrific transformation that cannot be stopped except by a Wish spell.
The creature transforms into the original angel, who gains all its stats and abilities and has full hit points. The transformation takes 1d10 minutes, and kills the original creature. Acts as a magical longbow that deals an additional 27 6d8 radiant damage upon a hit. Requires attunement. While attuned, the wearer can cast Death Ward on themselves once per day. If the sash is wrapped around a corpse or other remains, it has the effect of a Gentle Repose spell as long as it remains around the body.
Can be burned in effigy to cast Zone of Truth. While attuned, the wearer may cast Commune once per day. If the spell is used to contact any extraplanar being other than the Solar's creator or patron God, the wearer must make a DC 20 Wisdom check. On a failure, the spell contacts the Solar's creator or patron God. The head continually whispers prayers of blood and vengeance. The creature who killed the solar can always hear these prayers, no matter what distance they are from the head or what measures are taken to stop the sound.
After 1d6 days, a Planetar arrives at the killer's location to collect the head. If they do not have the head, the Planetar will become hostile. If killed, another will come in 1d6 days. If the killer has the head and gives it to the Planetar, the Planetar eats the head and gives up its body to resurrect the Solar.
The Solar returns with full hit points and all its weapons and abilities. The Solar will then attempt to kill the creature who killed it. Looking into the eyes of the head causes an epileptic fit of faith in any creature who does not share the alignment of the Solar's creator. The fit lasts 1d4 hours and cannot be stopped except by a Wish spell or divine intervention. A creature may make a DC 25 Wisdom saving throw to avert its gaze before looking directly into the eyes. The head can be traded for a major boon from a Lord of the Nine Hells.
It can be used as a Holy Symbol and will double the effect of any hit points healed or damage dealt by a cleric spell cast by a cleric that shares an alignment with the Solar's creator. If the head is buried under a castle, the walls of that castle gain immunity to any damage dealt by any creature with a different alignment than the Solar's creator or patron God.
Each acts as a Holy Symbol. Acts as padded armor. If the wearer worships a god of the same alignment as the angel's creator, then the wearer does not need food, drink or sleep while wearing the armor.
In addition, they gain the benefits of a short rest after 30 minutes of prayer, and the benefits of a long rest after 4 hours of prayer. Spectator 3 Aberration arcana 1 Large Spectator Eye. Acts as an arcane focus.
The eye can cast a particular spectator ray once per day. The ray is chosen randomly by the DM upon receiving the eye. No immediate use. The shield requires attunement. If the bearer of the shield, while attuned, makes a successful saving throw against a spell, or a spell attack misses it, the bearer can choose another creature including the spellcaster it can see within 30 feet of it.
The spell targets the chosen creature instead of the bearer of the shield. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature. Acts as a whip that deals necrotic damage instead of slashing damage on a hit.
Gives a smell that attracts Needle Blights. If it is planted, by next nightfall it will grow into a needle blight. If it is not taken from the body of the Needle Blight, it will plant itself after 1d4 hours.
This book examines post-secession and post-transition state building in Somaliland, Somalia, South Sudan and Sudan. It explores two intimately linked, yet analytically distinct themes: state building and national identity reconstruction following secession and collapse. In Somaliland and South Sudan, rearranging the state requires a complete metamorphosis of state institutions so that they respond to the needs and interests of the people. In Sudan and Somalia, the reconfiguration of the remains of the state must address a new reality and demands on the ground. All four cases examined, although highly variable, involve conflict. Conflict defines the scope, depth and momentum of the state building and state reconstruction process. It also determines the contours and parameters of the projects to reconstitute national identity and rebuild a nation.
Enter your mobile number or email address below and we'll send you a link to download the free Kindle App. Then you can start reading Kindle books on your smartphone, tablet, or computer - no Kindle device required. To get the free app, enter your mobile phone number. From mysterious creatures This Host's book contains a guide to all corners of Calabria, many enemies to fight, and advanced upgrades for characters to be given out once the brave and wise have proven themselves worthy in trials by fire.
Mineralized tissues accumulate elements that play crucial roles in animal health. Although elemental content of bone, blood and teeth of human and some animal species have been characterized, data for many others are lacking, as well as species comparisons. Here we describe the distribution of elements in horn Bovidae , antler Cervidae , teeth and bone humerus across a number of species determined by handheld X-ray fluorescence XRF to better understand differences and potential biological relevance.
Ironclaw is a series of tabletop role-playing games created by Jason Holmgren of Sanguine Games, and features anthropomorphic characters in a setting inspired by class and religious conflicts during the Italian Renaissance. Jadeclaw is a related game in a concurrent East Asian setting. The first edition of Ironclaw was published in  by independent publisher Sanguine Games. The second edition was published in ; it has since sold over 10, copies. As of , the game has been in continuous publication, with various add-on books such as The Book of Monsters featuring Ursula Vernon ,  and is run at furry conventions such as Furry Fiesta ,  Midwest FurFest and Anthrocon.
Ironclaw/Jadeclaw – anthropomorphic fantasy
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И сразу же услышала треск. Хейл, сидя на плите и действуя вытянутыми ногами как тараном, сорвал решетчатую дверь с петель, ворвался в комнату и теперь приближался к ней большими прыжками. Сьюзан швырнула ему под ноги настольную лампу, но Хейл легко преодолел это препятствие. Он был уже совсем. Правой рукой, точно железной клешней, он обхватил ее за талию так сильно, что она вскрикнула от боли, а левой сдавил ей грудную клетку.
Ironclaw games. Excellent! You have a couple of options here. The simplest way to adventure in Akoma is to start a new campaign, with new characters from.
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Хотя криптографы были убеждены, что система фильтров Сквозь строй предназначалась исключительно для защиты этого криптографического декодирующего шедевра, сотрудники лаборатории систем безопасности знали правду. Фильтры служили куда более высокой цели - защите главной базы данных АНБ. Чатрукьяну была известна история ее создания. Несмотря на все предпринятые в конце 1970-х годов усилия министерства обороны сохранить Интернет для себя, этот инструмент оказался настолько соблазнительным, что не мог не привлечь к себе внимания всего общества. Со временем им заинтересовались университеты, а вскоре после этого появились и коммерческие серверы. Шлюзы открылись - в Интернет хлынула публика. К началу 1990-х годов некогда тщательно охраняемый правительством Интернет превратился в перенаселенное пространство, заполненное общедоступными почтовыми серверами и порнографическими сайтами.
Слишком рано. Беккер беззвучно выругался. Уже два часа утра. - Pi'dame uno. Вызовите мне машину.
Последний щит угрожающе таял. Сьюзан и Соши занялись поисками во Всемирной паутине. - Лаборатория вне закона? - спросила Сьюзан.